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Iron anvil
Iron anvil






iron anvil

Another more radical theory put forward by dwarven philosopher Urist McTaggart is that the first one was made of wood in a similar manner.

  • One theory of the anvil's origin is that a dwarf struck by a strange mood made one of stone or bone (though this isn't actually possible in-game).
  • The theories of how this occurred are split into two categories:Ĭorrelation does not imply causation: There's another way to make an anvil, and the theoretical time before that occurred is referred to as the era before anvil (BA) Since an anvil is required for an anvil to be made, the origin of the first anvil is a complete mystery. Don't believe everything you read, and if you miss some of the references, don't worry. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums.

    iron anvil

    This article or section has been rated D for Dwarf. The anvil's high value means that it is a tempting target for the first wave of thieving animals, so it is a good idea to create a forge as soon as possible solely for the purpose of keeping the anvil nailed down. Anvils are considered furniture and will be stored in a furniture stockpile if not utilized in a forge. Tearing down a forge retrieves the anvil used to build it, which can then be stored, traded, melted, or re-used to build another forge. If this fails the first time around, you may also request one from the dwarven liaison, if you are willing to pay an increased price to guarantee that at least one anvil arrives with next year's caravan. You will then have to trade for your first anvil with the dwarven or human caravans that usually, but not always, carry one or more iron or steel anvils with them (at the same cost as at embark). If you choose not to bring an anvil, you are refunded the 100 or 300 point cost, to be used for other purchases of items or skills. Not taking an iron anvil is usually only a component of challenges, but not taking a steel one may be viable, given its high cost. If not, then your starting equipment will include a steel anvil, for a cost of 300 embark points. If your civilization has access to iron ore, a standard (no quality) iron anvil will be included by default in your starting equipment, for a cost of 100 embark points. Otherwise, however, neither the material used nor the anvil's quality affects the performance of the forge: only the skill of the metalworker does. Magma forge anvils in particular must be magma-safe, which is not a problem for conventionally crafted anvils, but may be for legendary strange mood anvils, which are often made out of other, non magma-safe metals. *Īnvils may normally be made of iron, steel or adamantine, and smithing an anvil uses the blacksmithing skill. As this is recursive, the origins of the first anvil are hard to discern. Anvils require three metal bars to be smithed at a forge - once you have one to begin with. Since at least one is absolutely required if your fortress intends to do any metalworking whatsoever, and the only way to make an anvil is with a metalsmith's forge (whether from a strange mood or by normal means), your first anvil must be sourced from outside of your colony, either at embark or through later trading.

    iron anvil

    Anvils are required to build forges, whether conventional or magma powered.








    Iron anvil